Pretty good. I feel like the "multi tool" should be something that learns from our cutting before being able to cut that object itself. The better we do the faster it learns. That way you have to cut everything before the "multi tool" can take over.
The robot arms negative cash value just seems odd. I feel like at that point there should be a way to remove the damaged parts(which could potentially damage more parts). That could give more upgrade paths and tool options. maybe desoldering, wire cutting, pliers?
Instead of the sign spinning minigame, maybe replace it with a dumpster diving side job. You could fish components out, or trade with other dumpster divers, or have to fight rats for components. I'm spit balling ideas. The chicken thing just seemed random.
last I feel there should be more variety in the cutting gameplay. Seems the only real challenge is just not going to fast.
only real complaint is that you dont have a toggle for the cutter so you dont have to hold left click for half an hour, the robot arms are balanced leaning towards op because there is no punishment to opening them in effect, i suggest making the explosive chips explode once they are partially revealed as otherwis you can cut around them.
As requested, then - not going to go easy on the feedback. ^.^'
The scaling definitely needs some work. The cameras? Fantastic return on investment, especially after leveling them a bit. The boxes? About a three in four chance of breaking even, until Luck is leveled up sufficiently. The robot arms? Financial masochism for people who have a burning hatred for money. One bad roll on the damaged cells can utterly wipe us out - maybe a cap on how many damaged cells can show up in a single arm?
The sound toggle doesn't work at all - no change in volume, no reduction in noise. The sounds themselves aren't bad, but could stand to be toned down just a little (hence wanting that sound toggle).
The actual cutting minigame is a novel concept, but utterly pointless once you have the crusher conveyor belt going - the crusher is easier, faster, and seemingly makes no difference in the ROI. Having reduced rewards for the crusher, as opposed to carefully cutting open the component for the goodies inside, might balance that out.
I can't tell what upgrading the multitool even does, and following the cutting lines is a little redundant when you can just go around the entire outside in a big box to open all the panels at once. Being able to draw straight lines with it, or modifying how the cutting is applied, might be the ticket here.
All in all, there's the bones of a fantastically unique idle game going on here - just needs some meat on said bones. Tutorial popups, displayed numbers, refinement of the active gameplay, the usual quality-of-life stuff that elevates an idle game from a time-waster to a properly engaging game. Keep at it - I'm curious to see how this grows. <3
I like it! It's similar to Scritchy Scratchy or some game with a similar name i've played before. I did notice the auto-opener was unlocked from the start though, and I would have loved some sound for it.
The robot arms are INCREDIBLY punishing to new players. Bought my first one, cut both panels open, boom, 4 damaged cells, putting me 2.1k in debt after it ate through my savings, without any other machines to scrap to recoup the loss. Also on that note, the work 'minigame' is painfully slow.
Great game! Can totally see the incremental feel play out nicely here. The recycling fantasy seemed to work with me (oddly enough). I thought the machine was very slow though, maybe it doesn't have to take that long?
Also, just a random suggestion: I feel like you can play the scrap metal / sifting angle where you have to manually smash the components and find the valuable parts by hand (like someone who's broke, instead of sign flipping) and eventually upgrade to having that multi tool to sell the components intact for more money, and eventually just having automation machines scrap stuff for you like you have on the bottom right. Feels like it would be a good progression to me. Just a thought!
Oh, the whole point is to buy junk in the left window and click on it to start cutting, and if you run out of money, you have to work outside and come back for another try. I'll take your feedback into account and would be glad if you give the game another chance! Thank you!
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Pretty good. I feel like the "multi tool" should be something that learns from our cutting before being able to cut that object itself. The better we do the faster it learns. That way you have to cut everything before the "multi tool" can take over.
The robot arms negative cash value just seems odd. I feel like at that point there should be a way to remove the damaged parts(which could potentially damage more parts). That could give more upgrade paths and tool options. maybe desoldering, wire cutting, pliers?
Instead of the sign spinning minigame, maybe replace it with a dumpster diving side job. You could fish components out, or trade with other dumpster divers, or have to fight rats for components. I'm spit balling ideas. The chicken thing just seemed random.
last I feel there should be more variety in the cutting gameplay. Seems the only real challenge is just not going to fast.
only real complaint is that you dont have a toggle for the cutter so you dont have to hold left click for half an hour, the robot arms are balanced leaning towards op because there is no punishment to opening them in effect, i suggest making the explosive chips explode once they are partially revealed as otherwis you can cut around them.
As requested, then - not going to go easy on the feedback. ^.^'
The scaling definitely needs some work. The cameras? Fantastic return on investment, especially after leveling them a bit. The boxes? About a three in four chance of breaking even, until Luck is leveled up sufficiently. The robot arms? Financial masochism for people who have a burning hatred for money. One bad roll on the damaged cells can utterly wipe us out - maybe a cap on how many damaged cells can show up in a single arm?
The sound toggle doesn't work at all - no change in volume, no reduction in noise. The sounds themselves aren't bad, but could stand to be toned down just a little (hence wanting that sound toggle).
The actual cutting minigame is a novel concept, but utterly pointless once you have the crusher conveyor belt going - the crusher is easier, faster, and seemingly makes no difference in the ROI. Having reduced rewards for the crusher, as opposed to carefully cutting open the component for the goodies inside, might balance that out.
I can't tell what upgrading the multitool even does, and following the cutting lines is a little redundant when you can just go around the entire outside in a big box to open all the panels at once. Being able to draw straight lines with it, or modifying how the cutting is applied, might be the ticket here.
All in all, there's the bones of a fantastically unique idle game going on here - just needs some meat on said bones. Tutorial popups, displayed numbers, refinement of the active gameplay, the usual quality-of-life stuff that elevates an idle game from a time-waster to a properly engaging game. Keep at it - I'm curious to see how this grows. <3
I like it! It's similar to Scritchy Scratchy or some game with a similar name i've played before. I did notice the auto-opener was unlocked from the start though, and I would have loved some sound for it.
The robot arms are INCREDIBLY punishing to new players. Bought my first one, cut both panels open, boom, 4 damaged cells, putting me 2.1k in debt after it ate through my savings, without any other machines to scrap to recoup the loss. Also on that note, the work 'minigame' is painfully slow.
Great game! Can totally see the incremental feel play out nicely here. The recycling fantasy seemed to work with me (oddly enough). I thought the machine was very slow though, maybe it doesn't have to take that long?
Also, just a random suggestion: I feel like you can play the scrap metal / sifting angle where you have to manually smash the components and find the valuable parts by hand (like someone who's broke, instead of sign flipping) and eventually upgrade to having that multi tool to sell the components intact for more money, and eventually just having automation machines scrap stuff for you like you have on the bottom right. Feels like it would be a good progression to me. Just a thought!
Cool game!
i dont understand how to play it xD add more text plz
Oh, the whole point is to buy junk in the left window and click on it to start cutting, and if you run out of money, you have to work outside and come back for another try. I'll take your feedback into account and would be glad if you give the game another chance! Thank you!
Very cool and fun concept nice work ! May need an accessibility setting to click on/off the multi tool